Russian Roulette: a pistol on every square
A new mode with no money at all: every square but the corners holds a pistol, a vest stops one hit, and the last player in wins.

In plain words
Nothing on this board has a price. You roll, you move, and you land on a square with a pistol on it. The drum has 6 chambers, and 1 is loaded. You can fire as it is — or load one more, and if the drum stops on neither, walk away wearing a vest.
A board with no prices
Russian Roulette keeps the board and drops the money. Nothing is bought or paid: no rent, no houses, no trades, no auctions. The four corners are safe, and each of the other 36 squares holds a pistol — land on one and you shoot. Doubles still roll again, which here can mean a second shot in the same turn.

One shot
Land on a pistol and you load the drum and fire. Until round 13, 1 chamber of 6 is loaded; from round 13, 2. If the drum stops on a loaded chamber, it is a hit. Without a vest you may load one more chamber before you fire — a riskier shot — and if you survive it, you get a vest. A vest stops one hit and is then gone, and while you wear one there is no extra chamber to load. A hit without a vest puts you out.
Everyone watches the same shot
The drum spins for the whole table at once and stops on the same chamber on every screen. Until it stops, nothing else in the room gives the result away — not the players’ list, not the board, not the log.
For the technically curious
The drum is one draw of the game server’s random numbers, taken only after your choice is made and never stored before it, so nobody can know the chamber in advance — not even from the game’s own state.
While the drum spins, the room keeps showing the board from before the shot, so the result reaches every screen at the same moment.
The chambers and the round they double in are fixed when a game starts: a later change to the rules never reaches a game already in progress.

